Destiny 2: What It Needs to Succeed on the PC Platform

Ian Coppock

The Destiny series is coming to PC for the first time.

In less than 48 hours, Destiny will be available for PC gamers via Blizzard’s Battle.net store. It’s disappointing that the game won’t launch through Steam, until one remembers that Destiny publisher Activision entered into an unholy corporate alliance with Blizzard many moons ago. Luckily, Battle.net is a decent service; it certainly ain’t no Uplay or EA Origin – thank God.

The PC community’s attitude toward Destiny 2 seems, at least for now, ambivalent. The original game never released on PC, so gamers who stick solely to that platform haven’t yet invested themselves in Bungie’s science-fantasy universe. If Bungie and Activision hope to grow a following among PC gamers, they had better make sure that Destiny 2 has a few simple things in its corner.

First and foremost, Destiny 2 needs to run well. PC ports of titles that initially launched on consoles are infamous for having performance issues, especially in recent years. The most prominent example of a good console launch gone bad on PC is 2015’s Batman: Arkham Knight. While the game ran just fine on consoles, its PC performance was so bad that Warner Bros. had to pull it off of store shelves for six months in order to fix it up.

There’s no evidence whatsoever that Destiny 2 is, well, destined for a similar fate, but Arkham Knight serves as a grim reminder of how not to port a title to PC. Blizzard generally isn’t known for pubbing games that don’t run well on PC, though, so gamers can rest reasonably assured that Destiny 2 will run well come launch day. At the same time, though, Blizzard typically ports PC games to consoles, not the other way around.

Once Destiny 2 wows PC gamers with what will hopefully be smooth system performance, the rest is pretty simple; just give the Destiny universe the same assortment of patches, loot boxes, and lore that the original version received for years.

PC is the MMO’s home platform, so attracting a large fan base with the same tactics that MMOs have used to attract large fan bases for years should be pretty simple. Blizzard has the most experience keeping an MMO healthy and updated (though ArenaNet is a close second).

Finally, Destiny 2 needs to avoid the same server and lag issues that have plagued its contemporaries for a long time. This issue sort of ties into smooth system performance, but because multiplayer thrives on healthy servers (literally), this topic deserves its own category.

Blizzard doesn’t need a lecture on how to maintain servers, but in a world where publishers release big-name titles without dedicated servers (*cough*Ubisoft*cough*) it soothes the nerves to throw out a complimentary reminder.

That’s about it, really. If Destiny 2 can avoid the woes of console-to-PC porting and get updates at the same rate the console versions do, the title can probably look forward to a long and healthy fandom on PC.

Meanwhile, PC gamers who don’t also own a console can finally sink their teeth into what seems like a robust fantasy universe. Just don’t spend too much time spamming #Gary at other players, that’s become a dead meme.

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